Update rewards, ads timers, feature flags, and featured games remotely without publishing a new app version.
// In your Unity game
int coins = SyncParams.GetInt("rewarded_coins", 100);
float adsTimer = SyncParams.GetFloat("ads_timer", 30f);
bool showFeatured = SyncParams.GetBool("show_featured_games", true);Ship faster, tune in real-time, grow your portfolio.
Tune rewards, timers, and economy without an app update.
Feature your other games inside each title to grow installs.
Roll out features safely with on/off switches per parameter.
Changes propagate to every device on the next API call.
Drop-in C# helpers: GetBool, GetInt, GetFloat, GetString.
Simple REST endpoint per game — no SDK required.
Register with name, platform, and store URL.
Create global keys: ads_timer, rewarded_coins…
Choose up to 3 to cross-promote per game.
One method call to fetch your live config.
Run in-game polls to decide the next character, balance change, or event. Results stream in live — no app update required.
Tap an option — players see results instantly.
Pick a game, write the question, add 2–6 options. Toggle multi-select.
GET /api/public/vote?game_key=YOUR_PUBLIC_KEYPOST /api/public/vote
{
"game_key": "YOUR_PUBLIC_KEY",
"vote_id": "...",
"option_ids": ["opt_1"],
"player_id": "player_abc"
}Start free. Scale when you need it.
For indie devs
For growing studios